Wednesday

February 1st


Name Animal Toilette Paper
Otherwise known as name fruit ball is a game played by a group in a circle. The leader starts off by calling someone else's name in the group randomly, that person then calls out another person's name randomly and so on and so forth. After the last person has been call the group have to start again from the leader in order of the names that were called. Slowly the same is done with animals/fruit in a different pattern, and eventually a ball is introduced. The objective of this game is to manage each idea in it's own order as fast as you can without getting confused.


This game is very easy to get lost in because of all the madness, especially if you don't keep a level head. It helps you develop a sense of awareness as well as quick reaction. I found that after i got the hang of it, I entered my 'zone' where everything else became a blurred vision, and as self-centered as it is, everything involving me became the focal point. The game also helps develop listening skills for if you are to succeed you have to listen for your turn and respond correctly.

The Hat Game 
The hat game involves a much simpler concept. A pair is each given a wacky hat and the objective is for one of the pairs to take off the other's hat with as little violence as possible. The partner who succeeds in taking their opponents hat three times wins. The objective of the game I presume is to also create awareness, one must develop a sense of alertness so that their partner doesn't take the hat.


My experience with this game was much more settling. There certainly wasn't as much confusion as the previous game. I found that i didn't really enter the 'zone' while I was playing this game. Mostly because it was a one-one-one game so I found that my attention was more focused, than spewed in different directions like name in animal toilette paper. In this game it was more action than talking as well which also contributed to the minor confusion. But scored a moderate on the alert scale, because I was guarding my hat with my life!



Sunday

January 30th


Drive Blind
Drive blind commences with a simple overview of the rules with your partner. Assuming your Fred, your partner Francis guides you forward, while your eyes are closed with a series of simple taps. Francis takes Fred around the room trying to avoid the other pairs and after being brought to a stop Fred is asked by Mr. Mouck to describe his/her surroundings based on where they started and where the felt they ended up. The purpose of this game is to gain a sense of your ambiance, as well as form a bond of trust with your fellow partner(s).


My experience with this game evolved as it went on. I found that in the beginning, i found it hard to trust my partner. I was worried constantly that i'd end up bumping into things and/or people. At one point i was so worried that i started using my hands as guides, i'm pretty sure i looked like a moron. But as the entertaining game went on i let myself go a little and tried to truly trust my partner. I don't think i managed to enter my 'zone,' however, i think its because i was still fixated on attempting to get through this in one piece. When my partner on the other hand became the car i was understanding how could i expect him to trust me when i didn't give him my full trust a few minutes ago? I learnt that it is important to trust both your surroundings and your partner(s), because if ever your stuck, you need to 'trust' that your partner will have your back.


Zip Zap Boing
Slightly harder than drive blind, zip zap boing is a game based on quick thinking and fast reactions. The game starts off by forming a circle. It then proceeds with clapping of 'zips' left or right to someone next to you, 'zaps' to someone across from you and the returns of 'zips' or 'zaps' back to the person who sent it to you with a 'boing.' The zips, zaps, and boings have to be quickly passed around, and none can be returned to the same person that gave it to you. This can start off fun and easy, but can quickly lead to a state of confusion as the game progresses in speed. Unfortunately you can be eliminated from the circle if you utter the wrong thing, for example if you say zap to the person right or left of you, when your supposed to say zip. Or if your slow. The purpose of this game, i think is to develop quick wit, as well as fast reflexes.


My experience with this game was far more different than the one preceding it. I had played this game before so I was eager to get in to it. However, I remembered it differently. Needless to say i still failed at some occasions. I did at one point find a rhythm that worked for me, and i proceeded to enter the 'zone' that i had failed to in the previous game. With all the confusion and words flying around, I tried to blur out everyone else, and I would focus on the words coming at me only, which i found helped in returning the words back as fast as i could. It is ironic though how i found more solace among such confusion in this game, when I couldn't in drive blind with just me and my partner. I think it's because the games have two different concepts. This one in particular enabled me to create a 'zone' that took me away from all the chaos, however, drive blind i was unable to find that 'zone' because i couldn't even trust my partner or my surroundings enough to create one for me.