January 30th
Drive Blind
Drive blind commences with a simple overview of the rules with your partner. Assuming your Fred, your partner Francis guides you forward, while your eyes are closed with a series of simple taps. Francis takes Fred around the room trying to avoid the other pairs and after being brought to a stop Fred is asked by Mr. Mouck to describe his/her surroundings based on where they started and where the felt they ended up. The purpose of this game is to gain a sense of your ambiance, as well as form a bond of trust with your fellow partner(s).
My experience with this game evolved as it went on. I found that in the beginning, i found it hard to trust my partner. I was worried constantly that i'd end up bumping into things and/or people. At one point i was so worried that i started using my hands as guides, i'm pretty sure i looked like a moron. But as the entertaining game went on i let myself go a little and tried to truly trust my partner. I don't think i managed to enter my 'zone,' however, i think its because i was still fixated on attempting to get through this in one piece. When my partner on the other hand became the car i was understanding how could i expect him to trust me when i didn't give him my full trust a few minutes ago? I learnt that it is important to trust both your surroundings and your partner(s), because if ever your stuck, you need to 'trust' that your partner will have your back.
Zip Zap Boing
Slightly harder than drive blind, zip zap boing is a game based on quick thinking and fast reactions. The game starts off by forming a circle. It then proceeds with clapping of 'zips' left or right to someone next to you, 'zaps' to someone across from you and the returns of 'zips' or 'zaps' back to the person who sent it to you with a 'boing.' The zips, zaps, and boings have to be quickly passed around, and none can be returned to the same person that gave it to you. This can start off fun and easy, but can quickly lead to a state of confusion as the game progresses in speed. Unfortunately you can be eliminated from the circle if you utter the wrong thing, for example if you say zap to the person right or left of you, when your supposed to say zip. Or if your slow. The purpose of this game, i think is to develop quick wit, as well as fast reflexes.
My experience with this game was far more different than the one preceding it. I had played this game before so I was eager to get in to it. However, I remembered it differently. Needless to say i still failed at some occasions. I did at one point find a rhythm that worked for me, and i proceeded to enter the 'zone' that i had failed to in the previous game. With all the confusion and words flying around, I tried to blur out everyone else, and I would focus on the words coming at me only, which i found helped in returning the words back as fast as i could. It is ironic though how i found more solace among such confusion in this game, when I couldn't in drive blind with just me and my partner. I think it's because the games have two different concepts. This one in particular enabled me to create a 'zone' that took me away from all the chaos, however, drive blind i was unable to find that 'zone' because i couldn't even trust my partner or my surroundings enough to create one for me.
Drive Blind
Drive blind commences with a simple overview of the rules with your partner. Assuming your Fred, your partner Francis guides you forward, while your eyes are closed with a series of simple taps. Francis takes Fred around the room trying to avoid the other pairs and after being brought to a stop Fred is asked by Mr. Mouck to describe his/her surroundings based on where they started and where the felt they ended up. The purpose of this game is to gain a sense of your ambiance, as well as form a bond of trust with your fellow partner(s).
My experience with this game evolved as it went on. I found that in the beginning, i found it hard to trust my partner. I was worried constantly that i'd end up bumping into things and/or people. At one point i was so worried that i started using my hands as guides, i'm pretty sure i looked like a moron. But as the entertaining game went on i let myself go a little and tried to truly trust my partner. I don't think i managed to enter my 'zone,' however, i think its because i was still fixated on attempting to get through this in one piece. When my partner on the other hand became the car i was understanding how could i expect him to trust me when i didn't give him my full trust a few minutes ago? I learnt that it is important to trust both your surroundings and your partner(s), because if ever your stuck, you need to 'trust' that your partner will have your back.
Zip Zap Boing
Slightly harder than drive blind, zip zap boing is a game based on quick thinking and fast reactions. The game starts off by forming a circle. It then proceeds with clapping of 'zips' left or right to someone next to you, 'zaps' to someone across from you and the returns of 'zips' or 'zaps' back to the person who sent it to you with a 'boing.' The zips, zaps, and boings have to be quickly passed around, and none can be returned to the same person that gave it to you. This can start off fun and easy, but can quickly lead to a state of confusion as the game progresses in speed. Unfortunately you can be eliminated from the circle if you utter the wrong thing, for example if you say zap to the person right or left of you, when your supposed to say zip. Or if your slow. The purpose of this game, i think is to develop quick wit, as well as fast reflexes.
My experience with this game was far more different than the one preceding it. I had played this game before so I was eager to get in to it. However, I remembered it differently. Needless to say i still failed at some occasions. I did at one point find a rhythm that worked for me, and i proceeded to enter the 'zone' that i had failed to in the previous game. With all the confusion and words flying around, I tried to blur out everyone else, and I would focus on the words coming at me only, which i found helped in returning the words back as fast as i could. It is ironic though how i found more solace among such confusion in this game, when I couldn't in drive blind with just me and my partner. I think it's because the games have two different concepts. This one in particular enabled me to create a 'zone' that took me away from all the chaos, however, drive blind i was unable to find that 'zone' because i couldn't even trust my partner or my surroundings enough to create one for me.
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