Sunday

February 7th


Madding Crowd
Madding crowd consisted of two parts. The first part involved being spaced out in different parts of the room. The goal was to then take a space whenever someone moved from it. We would continue to do that over and over again, as we filled the empty spaces that people left. Basically no space was to be left empty. The objective of the game I assume was to create movement, as well as incorporate energy into in the process.


At first, I have to admit that I did not get the point of the game. It started off really slow, so I felt that it was quite pointless compared to some of the other fast paced games we've played. The game required a lot of moving around so it got tiring after a little bit. However, the thing that made the game more interesting was how the pace changed. As I said before it started off pretty slow, but then eventually we were made to experience a range of speeds all the way from slow turtle, to New York Time Square. At one point we were also told to pick two people to avoid and follow. It got pretty weird to think that I was stalking someone, at the same time as avoiding someone else. We also observed how different parts of each other's bodies moved which was very interesting. The best part was towards the end of this section when we were told to try to stop at the same time, it was a little challenging to see how we would stop at the same time because everyone was just watching to see what the queue was. But eventually we all got in sync, which is what i think were working towards, to create an energy emitted by a group rather than an individual. 


The second part involved taking and giving energy. We started off all standing still, an individual was to walk around the room and give their 'energy' to someone else in a clever way without talking. The goal was to do this in complete silence, but still manage to do it in creative ways. The objective was to once again create movement, but to incorporate energy as well. 


My experience with this game was again started of slow paced, but eventually got better as the game went on. It was interesting to see how people were going to give away their energy. When it came to me I was slightly nervous because I wanted to make as creative as possible. Things got a little hectic after taking of the energy was added to the mix. Once again it was fun to see all sorts of ways to take someone's energy. It could range from simply grabbing it like your stealing a purse, to throwing a fish line and reeling it in (my idea), which I am very proud of. I don't think I entered the 'zone' for either of the games, mostly because I was to focused on what I was going to do next, but I did gain a new understanding of 'energy.'

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